Executive Producer & Technical Director

Sarah
Ibrahim

New York / New Jersey
Available for select projects

Building complex experiences with creative intelligence, technical rigor, and human care.

SI
Principal, Beautiful Machine EP & TD, A_DA MFA CalArts CTS InfoComm
Selected Work

Production
at the edge.

Experiential events and installations for artists, technologists, and brands who want to make something genuinely new. Integrated digital-physical work, from concept through delivery.

Waterway of Change
01
InstallationAV DesignLightingMuseum

Waterway of Change

Local Projects × Beautiful Machine

AV and lighting design for exhibits commemorating the bicentennial of the Erie Canal in Buffalo, NY. Immersive media installations housed in a repurposed boathouse, with glowing outdoor Thresholds telling Indigenous, Black, and immigrant stories along Canalside.

Shopify x Mr. Beast Heist Experience
02
InstallationSoftwareEventSound

Shopify × Mr. Beast Heist Experience

Set Creative × Beautiful Machine

A tech-enabled immersive scavenger hunt in SoHo celebrating the Feastables chocolate launch. Custom game logic, integrated sound and lighting driven by a centralized touch-interface controller, foam pit finale included.

Superfly Away
03
AI IntegrationSoftwareEvent

Superfly: Away

Superfly × Beautiful Machine

AI-generated postcard experience for Away's Venice Beach activation. Bespoke software using GPT and text-to-image generation to create surreal vacation landscapes, printed on-site and delivered to mobile via QR code.

National Cowboy Museum
04
InstallationInteractiveMuseum

Superfly: National Cowboy & Western Heritage Museum

Superfly × Beautiful Machine

Permanent interactive exhibit featuring a 30' LED wall with depth cameras driving a generative visual system around the Code of the West. Touchscreen kiosks, pledge functionality, and SMS photo delivery — with ongoing long-term maintenance support.

05
InstallationAV DesignMuseum

The Brain Index at Columbia University

Technomedia Solutions

Interactive kinetic media installation by Columbia professors Mark Hansen and Laura Kurgan. Custom wall-sized LED, motorized 65" touchscreens, and Unity-driven 3D brain visualizations from Zuckerman Institute researchers — choreographed to float down to eye level for guest interaction.

06
InstallationAR/XRImmersive

Microsoft × Hellenic Ministry of Culture: Olympia Common Grounds

A_DA × Microsoft

Multi-year collaboration digitally capturing and reconstructing ancient Olympia. Mobile AR letting visitors view reconstructed monuments at scale in situ, a WebGL web experience, and a HoloLens 2 museum exhibit — developed with archaeologists and historians from the Greek government.

07
InstallationEventSound

Brian Eno's Bloom: Open Space

A_DA × Microsoft

Mixed reality generative music installation with Brian Eno and Peter Chilvers at Amsterdam's Westergasfabriek. Participants used HoloLens and simple gestures to pinch holographic blooms into existence, creating communal visual music that could never be replicated.

08
InstallationImmersiveSound

Björk: Kórasafn

A_DA × Microsoft · Sister City Hotel

AI-driven immersive sound installation for the Sister City hotel lobby serving as a retrospective of Björk's choral work. Computer vision reads weather and sky activity above the hotel; the data drives compositional events within an ever-evolving, permanent soundscape.

09
InstallationAR/XRPublic Art

Unmoored — Mel Chin

A_DA × Microsoft · Times Square

Mel Chin's landmark public AR artwork imagining Times Square submerged under a future sea-level rise, experienced via HoloLens and mobile. A collaboration between Mel Chin, A_DA, and Microsoft presented at the heart of New York City.

10
PerformanceEvent

Defying Gravity with Dr. Mae Jemison

A_DA × Microsoft · Smithsonian

HoloLens museum exhibit celebrating women in space, partnered with the Smithsonian and Intrepid Sea, Air & Space Museum. A hologram of Dr. Jemison guides guests through the history of women in the space program, from Katherine Johnson to Dr. Jemison's own career.

Prince The Immersive Experience
11
InstallationEventInteractive

Prince: The Immersive Experience

Superfly × The Prince Estate

Technical direction for all interactive and technology elements of this celebration of Prince's life and legacy in Chicago's Miracle Mile — creative lighting, digital signage, touch screens, distributed audio, and a custom control system.

Sol LeWitt App
12
SoftwareAR/XRPublic Art

The Sol LeWitt App

A_DA × Microsoft · Sol LeWitt Estate

Mobile app allowing users to explore Sol LeWitt's life and work. Microsoft's custom vision service recognizes LeWitt's wall drawings in the wild, paired with an immersive 360° tour of his Connecticut studio.

Moses Sumney technoechophenomena
13
InstallationInteractiveSound

Moses Sumney: technoechophenomena

A_DA × Microsoft · Pioneerworks

AI-driven interactive lighting and sound experience by Moses Sumney, presented at Pioneerworks. Gesture recognition via Microsoft Azure Kinect depth sensor drives an evolving audiovisual environment that responds to each visitor's movement.

About

"Complex experiences, approached with technical rigor and care - digital, physical, temporary and permanent."

I'm an Executive Producer and Technical Director with a background spanning the full arc of experiential work — from concept feasibility and technical design through hands-on execution and long-term support.

In 2022, I founded Beautiful Machine — a next-generation production partner for experiential creative teams, focused on integrated digital/physical work for events, activations, and permanent installations.

Before that, I served as Executive Producer and Technical Director at A_DA, leading production on a series of landmark Microsoft partnership engagements in collaboration with artists including Brian Eno, Björk, Mel Chin, and Moses Sumney.

Production

  • Scope Development & Estimating
  • Project Management
  • Budget Management [$5m+]
  • Team Building & Process Development
  • Technical Direction
  • Creative Production
  • Vendor Selection & Management

Technology

  • AVC System Design
  • Creative Technology
  • XR / AR / Mixed Reality
  • AI Integration
  • Generative Systems

Skills & Software

  • CAD Drafting [Vectorworks/ConnectCAD]
  • Diagrams [Graffle & others]
  • Digital Media [various platforms]
  • Asana & similar PM platforms
  • Google Workspace & Microsoft 365

Disciplines

  • Experiential Events and Activations
  • Permanent Installations
  • Hardware Systems Design
  • Software Dev Oversight
  • Experience Design Consulting
Résumé

Experience &
Education

Full CV available on request or as a downloadable PDF.

Download CV
2022 — Present
Principal
Beautiful Machine

Next-generation production partner for experiential creative teams. Technical design, development & production for integrated digital/physical events and installations.

2018 — 2022
Executive Producer & Technical Director
A_DA (formerly Listen)

Led production on a series of landmark Microsoft partnership engagements in collaboration with artists including Brian Eno, Björk, Mel Chin, and Moses Sumney.

2015 — 2017
Project Manager
Technomedia Solutions

Design/build PM for institutional clients. The Brain Index at Columbia University, Lenfest Center by Renzo Piano.

2011 — 2015
Project Manager
Worldstage

AV system specification and implementation for high-profile live events. On-site technical direction and crew oversight.

2010
MFA — Experimental Sound Practices & Integrated Media
California Institute of the Arts
2005
BFA — Studio for Interrelated Media
Massachusetts College of Art
2016
InfoComm CTS
InfoComm International
Writing

Thoughts on process,
technology & craft

Sep 2025Production
Emerging TechDesignBusinessProcess

Why I Created Beautiful Machine

On the convergence of events, exhibits, and experience design — and why technologically fluent producers are the connective tissue that makes experiential work possible.

Read →
Contact

Let's make
something.

I take on select projects and collaborations. If you're building something ambitious at the intersection of technology and lived experience, I'd love to hear about it.